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1. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Edited by: Silver Sarena on 25/10/2008 21:00:42 Originally by: Carniflex possibly misleading numbers I noticed none of your "bigger ship" targets mentioned the speed they were at when they were hit. Just pointing that little omissi...
- by Silver Sarena - at 2008.10.25 20:56:00
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2. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Originally by: Wannabehero Cruise missiles and Torpedoes will do ~ 50% or less the damage they do currently against NPC's /signed I have been out on SiSi and this is the truth. Furthermore, the above is considered as fact by ...
- by Silver Sarena - at 2008.10.25 13:19:00
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3. Orca, what do you guys think? - in Test Server Feedback [original thread]
Personally, I love the look of the Orca, and I plan to get one ASAP. Whether I build it or not, just depends. The only thing I would say it needs is a bigger cargo bay. If you raised it from the 30k m3 it is now, to 50-60k m3 I think it would be ...
- by Silver Sarena - at 2008.10.24 16:06:00
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4. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Edited by: Silver Sarena on 24/10/2008 15:33:49 Originally by: Gypsio III Very few BS will be fitting ABs - it's a non-issue. The "other single module" that you're looking for is called a T2 shield/armour hardener. And they can do mo...
- by Silver Sarena - at 2008.10.24 15:32:00
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5. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Originally by: lecrotta Originally by: Silver Sarena OK, I fly Ravens, and I fly them in PvE a lot. OK, boo and hiss me now to get it over with. Ok, now that's done, I'll say my piece. First, I don't agree at all with what CCP is ...
- by Silver Sarena - at 2008.10.24 12:55:00
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6. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
OK, I fly Ravens, and I fly them in PvE a lot. OK, boo and hiss me now to get it over with. Ok, now that's done, I'll say my piece. First, I don't agree at all with what CCP is doing with the missile nerf.... oh, sorry, I mean "Nano" nerf, that w...
- by Silver Sarena - at 2008.10.24 12:48:00
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7. Battleship roles and specialization - in Test Server Feedback [original thread]
Originally by: Arcadia1701 Edited by: Arcadia1701 on 04/08/2006 19:51:13 missiles need more mods, atm we just have a BCU that add ROF and damage, weres the mod that makes out explosion velocity faster and our explsions radius smaller (...
- by Silver Sarena - at 2006.08.05 05:48:00
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8. Missile DPS and Missile Defense - in Test Server Feedback [original thread]
I have to chime in for the Caldari missile user out there, as I am guilty of being one myself. Personally I think the additions that Noren is speaking of are brilliant, novel, admirable, make a lot of sense, and above all would be relativly simply...
- by Silver Sarena - at 2006.08.05 05:35:00
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9. WCS Changes... - in Test Server Feedback [original thread]
Originally by: Shaikar Shouldn't all things like passive enhancers and tank stuff (all the things that don't use cap, eg energised adaptive nano's etc) also reduce your RoF then? (I'm not saying they should, just that if thats the reason...
- by Silver Sarena - at 2006.08.04 01:09:00
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10. Amarr Battleships - in Test Server Feedback [original thread]
Edited by: Silver Sarena on 03/08/2006 14:31:37 Well, this seems like a fairly oppinionated thred, so why not throw mine in and stir up the pot even more? I agree with Madcat (and several others) in that the Abaddon whould NOT be something t...
- by Silver Sarena - at 2006.08.03 14:27:00
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11. Walking in stations yes or no - in Test Server Feedback [original thread]
Well, unfortunately, Havoc, some people can't deal with peer presure and didn't make it through High School. But, all of my education and peer induced substance abuse experimentation issues aside, the one point that you made that I felt was ines...
- by Silver Sarena - at 2006.08.03 13:58:00
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12. Battleship roles and specialization - in Test Server Feedback [original thread]
Originally by: Eefrit But ECM is not specific to missiles, in the way that tracking disruptors are to all turrets. I know the devs are likely not wanting to initiate an avalanche of caldari whiners on the forums, but I still do not underst...
- by Silver Sarena - at 2006.08.03 13:30:00
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13. Battleship roles and specialization - in Test Server Feedback [original thread]
Originally by: Eefrit Originally by: Silver Sarena ...the BIGEST one of all that everyone always fails to mention: missiles of all types can be INTERCEPTED. Fair enough that defender missiles can (in theory) work. However you h...
- by Silver Sarena - at 2006.08.03 13:25:00
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14. Battleship roles and specialization - in Test Server Feedback [original thread]
Originally by: lofty29 Originally by: Silver Sarena Edited by: Silver Sarena on 03/08/2006 13:00:47 The two major disadvantages to missiles is the TtT (Time to Target) that has already been mentioned, and the BIGEST one of all ...
- by Silver Sarena - at 2006.08.03 13:16:00
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15. Battleship roles and specialization - in Test Server Feedback [original thread]
Edited by: Silver Sarena on 03/08/2006 13:00:47 The two major disadvantages to missiles is the TtT (Time to Target) that has already been mentioned, and the BIGEST one of all that everyone always fails to mention: missiles of all types can be ...
- by Silver Sarena - at 2006.08.03 12:57:00
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16. Walking in stations yes or no - in Test Server Feedback [original thread]
Edited by: Silver Sarena on 03/08/2006 12:45:07 You said about not turning the game into a FPS? well did you read what i said properly i said it would be OPTIONAL , so only those who wished to get a bit of a FPS fix can jump out of th...
- by Silver Sarena - at 2006.08.03 12:39:00
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17. Walking in stations yes or no - in Test Server Feedback [original thread]
I do like the visible weapons and mods idea. It would be a real cool way to customize the appearance of your ship without CCP having to come up with a bunch of different skins for the indiviual ships and such. It would also add another level of sk...
- by Silver Sarena - at 2006.08.03 11:49:00
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18. WCS Changes... - in Test Server Feedback [original thread]
How about this idea: WCS have to get thier energy from SOMEWHERE, so why not take it from the weapon's grid? Meaning each WCS that you mount makes you take a Rate of Fire Penalty to all of your weapons, or an outright damage penalty to all weapon ...
- by Silver Sarena - at 2006.08.03 10:54:00
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19. Walking in stations yes or no - in Test Server Feedback [original thread]
I don't think that walking around in a station is necessary, but I don't think it is something that should be ruled out either, should the devs decide to devote their time to it they should go for it. Shooting and killing each other in station sho...
- by Silver Sarena - at 2006.08.03 10:30:00
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20. Recloaking timer carrying over in jumps? - in Test Server Feedback [original thread]
Ranting? Hmmm.... I suppose by some deffinitions it was a rant. But, for me, it was more like "constructive comments". I don't think anyone would want me to go on what I consider a "RANT". For that matter, it would probably get me banned. So, best...
- by Silver Sarena - at 2005.12.27 09:24:00
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